![]() "If the difficulty impedes access to the greatest part of a game, just toss the difficulty," he concluded.įrushtick's point is well taken. when all I want to do is rush forward and bash the world in the face with my large hammer." "What did get old was getting shot and dying. Writer Russ Frushtick had experienced the same thing I had. "Crap," I thought, in the manner of someone who'd just been scooped. Immediately after putting the game down, I went to my PC and saw an article that had just been posted to MTV's game blog: " Why I Played Red Faction: Guerrilla on Casual." My elation at this great revelation was short-lived. When I dialed down Guerrilla's difficulty, the game became an entirely new experience. I'd never have been able to do these incredibly fun things on "Normal" mode. I could destroy enemy buildings with impunity, not having to worry that I'd be sniped as I was gleefully reducing a communications tower to splinters. I could absorb far more of the enemies' bullets, meaning that instead of having to hang back and pick them off from afar, I could run up to the soldiers swinging my sledgehammer, taking all of them out with brutal bashes to the head. ![]()
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